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Pyrite RP Mods ([personal profile] pyrite_mods) wrote2025-11-22 09:40 am

Setting

Setting
The Stasis
The Stasis is a non-euclideon dimensional pocket, with a very large gold stone floating in the middle of it. The parts of the map that are gold are apparently actually gold, but old and scuffed and tarnished across every surface. The center of this large nugget has been made habitable by populating the center of it with some comforts and conveniences mortals tend to enjoy.

As a jail intended to hold gods, the Stasis cannot be escaped by anything as mundane as physics. If you go down you will eventually find yourself up, and if you go left you will find yourself right. It honestly isn't terribly big, maybe two miles in any given direction, and most of that is Void.
The Void
Most of the Statis is filled with the Void, which is at all times heavily fogged. During the day that fog is lit and becomes a hazy, uncomfortable yellow-gray, and during the night it is dark as a starless night. At night, you can sometimes what seems to be faint cracks shattering across it, but if you try to chase them you'll only find yourself getting lost in the fog.
Stuff On The Nugget
The nugget that gods and disciples will spend most of their time on is about 4 acres large, with most of that space dominated by a large park and usable farm land in the center. Anywhere the map does not specifically denote otherwise, the ground is softly uneven and unpolished gold ore.
The Temples
The temples of the gods live on the perimeter of the habitable space, with their entry ways facing in toward the center. You can find out more about the temples here.
The Sunphone
At the absolute center of the livable space is a SUN (a big sphere on a pole which glows for 12 hours a day then shuts off, more like a large grow light than anything) and below that on the same pole are some megaphones. At the bottom of the pole is a microphone on a cord. Anyone can use this as a PA system which can be heard across the entirety of the Stasis.

During the day, if you look out into the Void you can just barely make out many copies of the Sunphone in the distance, forming a dim ring of light that is responsible for lighting up all of the Stasis.
The Park
The park is a picturesque fenced off area where the grass is perfectly soft and the temperature is perfectly comfortable. There are a few benches, some birdbaths and a few juvenile cannonball trees that flower but never fruit.

Most importantly, however, is at the gate of the park is a sign:

Welcome to the park of peace,
All rulebreakers will be fed to the geese,
Pay attention to the list below,
Or you will see where the sewage flows.

  1. Thou shalt not fight.
  2. Thou shalt not kill.
  3. Thou shalt not consume beverages made with milk.
  4. Thou shalt not wear sandals bearing the mark of the beast.
  5. Thou shalt not say the words 'crimson caper'.
  6. Thou shalt not carry a parasol bearing the words of idols.
  7. Thou shalt not 'do the hustle'.
  8. Thou shalt not mummify a king.
  9. Thou shalt not do dressage.
  10. Thou shalt not have a lovely bunch of coconuts that you do-do-do-do.

Basically, no fighting or killing in the park and if you break one of the rules, you will be chased out by geese and on your way out a bucket of dirty water will be poured on you. There is no defeating the geese, by the way.
The Big Haus & Homehome Dreamin' Lounge
This eclectic building looks like two different businesses got fused together – because that's exactly what happened. Half is a sports bar, with a hundred taps, mixers, and alcohol, alongside that classic wood and vinyl aesthetic your local college bar may have had. The other half is a maid cafe; all pink tables, pink chairs, cozy booths, frilly decorations and the like. While these are free for any cult to use there are a few rules, which are posted outside:

To Enter
  • Option 1: Give another person a high-five and chant together: 'Two-four-six-eight who do we appreciate! Limnly! Limnly! Goooooo Limnly!'
  • Option 2: Curtsy or bow before another person and say 'Yes, my master.'
House Rules
  • No fighting
  • No sex
  • No cheering for the Patriots
  • No shirt, no shoes, no service
  • Food and drink may not leave the premises
Beverages and Snacks
  • One snack per person per visit. Sharing is allowed as long as you don't go over your allotted number.
  • Endless drinks, as long as you pay for them.
To Purchase
Speak your order aloud and perform a ritual to ████████ or ████████. (a handwritten addition to the sign: ) Just do something in service to your drinking partner, or "hype them up".

The sports bar side serves a number of bar snacks – a bowl of peanuts, six chicken wings, loaded fries, etc. Anything that would count as a side or appetizer at a dive bar. You can also get any kind of alcohol, but only mid-shelf or lower quality.

The maid cafe side serves all kinds of cafe drinks – coffee, latte, hot chocolate, etc. The snacks that can be found here are souffle pancakes, crepes, donuts and so forth. Basically anything you'd find at a trendy cafe.
All food just magically appears before you once ordered. There is no staff.
The Baths
The baths are located just south of the lounge and noses up against the Void, disturbingly close, actually. In fact, part of the baths seems to just pour into the Void. This is fine. Bring your own towel.

Half of the baths are perfectly normal looking baths – bamboo walls, rolling perfect steam clouds, natural looking but smooth for sitting on rocks. But then after about twenty feet the baths bleed into something decidedly not normal. The water darkens to inky black and the surface shows constellations and stars. While it is beautiful, the closer you get to the darker water, the colder the baths get and also the more likely you are to encounter tentacles grabbing at your ankles, or unseen shapes swimming around you.

As long as you stay in the 'normal' part of the baths, you can enjoy them without trouble. However, the deeper you venture the more you'll hallucinate and risk falling into the Void. If you fall into the Void (or are dragged under and drowned by the tentacles and beasties) you will experience a hallucinogenic nightmare and wake up face down in the normal side of the baths no worse for the wear except for the psychic damage. Do be careful.
The Farm
The farm bleeds out from the southern end of the park, and has several sizable patches of loose soil. There is a small shed on the west south side which holds all manner of useful farming manual hand tools. Seeds and fertilizer must be purchased. (Think Harvest Moon/Stardew Valley style farming).
The Bus
It has no other name than 'the bus' and the bus stops all just have signs that say BUS STOP on them. On the other hand, at least it's self explanatory. The bus comes by once an hour, rotating through the different stops of the Stasis with dependability. It is a large charter bus that is purple and orange with the caricature of a cowboy on the side. It's very comfortable even if a little unsettling since there's no driver.
Off The Nugget
There are a few special places that cannot be found on the nugget, and in fact, cannot be found anywhere in the Statis at all. Though they certainly appear to be elsewhere in the Void, including that the mist lightens during the day and darkens at night. But if characters attempt to reach these spaces or leave them via any method other than the bus, they will have at truly bad time, and be lost in the Void until they manage to unlose themselves or someone convinces their god to save them.
The Workshop
The Workshop is a large building curving around a courtyard, only accessible via bus. The building has no outward facing windows and trying to explore beyond it reveals it to be floating in the void, with no other land in sight.

The Workshop has all manner of manual tools that can be useful for wood working, metal working, sewing -- crafting of just about any kind. It also has buckets and boxes and bags full of various small necessities for various crafts. I.E. : Nails, screws, needles, thread, coal, gloves, face shields.

There is also the occasional high-tech tool – a 3d printer, a laser cutter, etc. These are not always available and sometimes it seems like someone has purposefully buried them under junk.

Nothing can be removed from the Workshop unless it is part of a completed item. So using nails in a chair or a pipe bomb? Yes! Taking a bucket of nails home? No! Anything characters attempt to take out of the Workshop which does not qualify will just teleport back into the shop. If your character is trying to cheat this, just assume it follows the spirit of the rule, not the letter.

The space is generally disorganized, it can take some time to find what you are looking for/you may find unexpected things among the mess.
The Forest
The forest is a series of small islands floating in the void, only accessible via bus. The bus stop is on the south end of the largest island, and the other islands must be reached via guts and/or ingenuity. The largest island is one mile across and it is by far the largest 'open space' in the Stasis.

True to expectation, the Forest is Temis's domain and to Temis's preferences. The weather is always clear and slightly crisp, perfect for stalking or chasing prey. The terrain is varied, from slick moss and even ground to swamp to hills with rocks and fallen logs. After all, you wouldn't want a hunt to be too predictable.

A large variety of flora and fauna can be found here – most of it adjacent to modern day Earth temperate coniferous forest. There are a few exceptions, of course; any of the big game from around modern day Earth can be found even if this is not their habitat. And, of course, there's the Monstrous. Giant stags with sharp teeth. Sleek wolves that have scales and snake tongues. Any manner of hybrid as long as it would be a Challenge and difficult to hunt. While they are rare, they are also quite dangerous and any hunter who is ill-equipped will find themselves in deep trouble.

Foraging is entirely possible, luckily, even without combat skills. But it is recommended that you be fleet of foot, as not only does Temis enjoy hunting in the forest, but the forest creatures that are predators enjoy hunting as well. Again, many of the vegetations are things you'd find on earth, and mushrooms in particular are plentiful. However, some are poisonous and it isn't like Temis is going to tell you which ones.


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