Pyrite RP Mods (
pyrite_mods) wrote2025-12-21 09:50 am
Premise
Premise
Everyone has something that they want, and everyone has a price they're willing to pay. Not everyone reads the fine print.
In the haze of your dreams – your inebriations, your insomniac hallucinations or mental breakdowns – a god makes you an offer you can't refuse: anything you could wish for… as long as you are willing to 'sacrifice'. To prove their power, you agree to a small exchange; perhaps you give up your left hand for psychic power, the memory of your parents for a million dollars, your name for the ability to hear the dead.
Sacrifice is the currency of success. You lose one thing, but gain another.
Now, you have to buy into their claim, don't you? They've proven to you what they can do. And so you agree. You sign their contract in blood.
And when you wake, or when you sober up or when you're no longer running on three hours of sleep, the exchange might seem to be less in your favor. . . but, well, you can get everything you could ever want, so. . . it will be worth it, right?
In the haze of your dreams – your inebriations, your insomniac hallucinations or mental breakdowns – a god makes you an offer you can't refuse: anything you could wish for… as long as you are willing to 'sacrifice'. To prove their power, you agree to a small exchange; perhaps you give up your left hand for psychic power, the memory of your parents for a million dollars, your name for the ability to hear the dead.
Sacrifice is the currency of success. You lose one thing, but gain another.
Now, you have to buy into their claim, don't you? They've proven to you what they can do. And so you agree. You sign their contract in blood.
And when you wake, or when you sober up or when you're no longer running on three hours of sleep, the exchange might seem to be less in your favor. . . but, well, you can get everything you could ever want, so. . . it will be worth it, right?
Goals and Overview:
Pyrite is a team game with a focus on characters achieving impossible goals and overcoming difficult situations through effort and sacrifice. Each team resides within the temple of a specific god and the members of that team become (willingly or unwillingly) that god's 'disciples'. All characters that arrive in Pyrite have technically agreed to this premise, even if they did so under the impression it was a joke or a dream or they were simply not in their right mind when they signed the contract.
There will be events and minigames that sometimes pit teams against each other, but others that support community solidarity. Trapped by a rather spurious contract, characters will have a bad time at the behest of demanding gods, and you should expect darker themes typical of ECATS we-torture-our-characters-here games. But it is not a hopeless scenario, and characters are expected to figure out a resolution if they want to reach that Good End.
While Pyrite is a game with a plot designed to run for around two years, much of the day-to-day interaction between characters is encouraged to be player driven. The 'currency' of Pyrite are Coins earned through player-run events like engaging with your team or community activities and can be traded for resources; whether they be basic necessities or luxuries. To make space for this, minigames will happen no more than once a month and often be mod-run, but there will be opportunities for volunteer minigame runners as well.
Campaign Style
- We are aiming to keep the game small – 6 teams of 6.
- Players can app up to two characters immediately, but firsts will be given priority.
- AC does not have a specific comment count but will require 2 threads with teammates and 2 threads in community events (4 threads total), OR one community run post -- this is all just to demonstrate you are staying engaged.
- Mod/NPC Run minigames will be once a month, player run events can be run whenever.
- There WILL be PvP minigames that pit teams against each other temporarily, but this RP is conceived as overall a PvE game. Characters are expected to have a bad time with enforced PvPing while they figure out the larger PvE solution.
- Characters host events/engage with others to earn in-game currency necessary for a variety of small and large resources
- Hosting an event for the entire community yields higher rewards.
- The pace at which the plot is moved through/overall length of the game is dependent on player engagement. We expect things to go for around two years.
- Certain events are planned to pull characters into plot, but we also will strive to flexibly respond to impromptu player explorations or actions.
- That said, engaging in the plot isn't necessary; as long as your character shows up to minigames/posts run by others/helps run a team post now and then, they should have plenty to do.
Expectations & Powers
- The contract that characters signed in blood states that one impossible wish of theirs can be granted in exchange for them helping the god obtain their goal of 'freedom' via 'sacrifice'. In exchange for everlasting life and the god's support, the character agrees to 'never quit until the terms of the contract are met'.
- Characters can have done this while drunk or dreaming or whatever, maybe even the belief that this wasn't real. However, the contract is now binding.
- Characters who are super well-read about contracts could even have signed one in their nightmare only to wake up and find out it was real. RIP.
- You can even sign a bad contract after death! Figure out how that worked for your character but it's fine, dwai.
- Good Ends and Bad Ends are both planned for, but will have to be ICly 'unlocked' so to speak.
- Characters will get a wish by the time the game ends, and characters who drop early (under certain drop options) can still collect their wish at the time the game ends.
- Character powers will be LIMITED ACCESS; available but at much lower capacity.
- Characters do not heal naturally and regenerative/healing abilities cannot be used/they will not work.
- Characters instead make sacrifices to either heal themselves or others.
- I.E. A pint of blood, a lock of hair, a precious memory or momento, in-game currency, etc. Anything can be a sacrifice but it will take multiple people working together to heal one significantly injured person.
- Death has similar costs to healing, and thus will be used sparsely in game, the intention is to keep deaths rare and meaningful.
- Characters instead make sacrifices to either heal themselves or others.
The gods
- Each team will be aligned with a specific god who has their own preferences and interests, and will be willing to support your characters as long as they are also getting something out of it.
- A list of the gods and brief profiles can be found here.
- :)
