Pyrite RP Mods (
pyrite_mods) wrote2026-02-08 04:37 pm
Continuing Education (FAQ)
Continuing Education (FAQ)
This page is where we will collect some questions we get asked that may be useful for everyone to read. This way the playerbase doesn't need to continually reread existing pages trying to find small updates.
The newest information will be at the top so you can just read down until you find stuff you already know.
We will periodically add this information into all the other information pages, and probably collapse them on this page so that you can still find it if you really want. But new players should not need to read a year's worth of updates on this page.
The newest information will be at the top so you can just read down until you find stuff you already know.
We will periodically add this information into all the other information pages, and probably collapse them on this page so that you can still find it if you really want. But new players should not need to read a year's worth of updates on this page.
February 28, 2026
Mingles
Part of the intention of the design of the game is to encourage and facilitate player run posts, or even just people putting up posts for small things. It is fine to have a post that only one or two people tag. It is fine to have a post that is locked to your CR just so you can have a thread together. It is fine to have team posts, or posts locked to a specific location!
However, we understand mingles have the utility of allowing people to just be out there, doing stuff, with no pressure from anyone.
Anyone can post a mingle but please keep these limiters in mind:
- No more than one mingle per IC day
- C&C Rituals should not take place in mingles (but Little Rituals are always fine)
- Overall, mingles shouldn't make up more than about 1/4th of the overall posts going up.
Ritual Payments
- Little Rituals only ever yield one copper coin. They cannot be used to produce anything else. They do not yield more copper coins if you put more effort in, nor can they be used to get some other benefit from your god.
- If multiple cults collaborate to host a ritual, all teams involved in the hosting of the ritual will get a silver coin.
- Participants, however, still only get 2 copper coins
More On Healing
Wounds are intended to be an inconvenience in the game, this is part of why healing magic does not work. To this end, the primary way for characters to get healed is to run a C&C Ritual with a dedicated purpose for healing. What kind of ritual/how much energy needs to be put in depends on the amount of healing. Please see C&C Rituals for Healing below for some detailed examples of what this might look like.
Keep in mind that while healing does not happen in the Stasis, mundane wound care is still valuable. Characters can still bandage wounds, stitch closed injuries, apply ointments to reduce pain and so on.
It is expected that characters will continue to accumulate small wounds, not worth addressing in a big way, over time. When some team eventually runs a C&C Healing Ritual, it will benefit the entire community.
Workshop Details
The overall ethos of the workshop should be that while you have the miscellanous tools and odds and ends needed to complete any project, two things must always be true:
- The primary element of the project needs to be something that the character got from outside the workshop.
- I.E. if making furniture this is the wood or metal. If making cloth this is the thread. If making pottery this is the clay, if painting this is the canvas.
- While you can assume there are small offcuts of various things, it should not be enough to make a well constructed or large project.
- It should require some meaningful effort and engagement on the character's part.
- If there is a modern tool that can execute this project with next to no effort, assume they do not have that tool available. Downgrade to something harder.
Some other notes on the Workshop overall:
- The bus is the only way to get materials too and from the workshop currently. So larger projects are difficult, but not impossible.
- Tools that use electricity or propane do exist, but if there are older versions within recent history that are manual, those are more likely to be found. I.E. hand saws over power saws, foot powered sewing machines and spindels over electric. This isn't a huge deal just err on the side of 'this was a pain in the ass but I was able to get it done' vibes.
More Details on Coffer Costs
To keep things simple (and pretty silly) everything you can get form the coffers come in the same 'bulk' quantities:
- Most Solids: 10lbs
- Heavy Solids (Earth, Metals, Wood): 40lbs
- Liquids: 1 gallon
- Fabrics: 20 yards
- 1c - 10lb Raw Wool
- 2c - 10lb Roving
- 3c - 10lb Undyed yarn
- 4c - 10lb Colored yarn/20 yards undyed woold fabric
- 5c - 20 yards colored wool fabric
- 1c - 10lb coffee beans
- 2c - 10lb roasted coffee beans
- 3c - 10lb coffee grounds
- 4c - 10lb decaf coffee grounds / instant coffee
- 5c - 10lb instant decaf coffee
- 1c - 40lb copper ore
- 3c - 40lb refined copper bars
- 5c - 40lb copper rings
Overall, err on the side of being a little more expensive if in doubt, but as long as you keep the below in mind, you should be good:
- The more refined the material, the more expensive
- Nothing can cost more than 5 copper
- Nothing should be finished product.
- Paper not books.
- Fabric not clothing.
- Food not meals.
- Lumbar not furniture.
February 10, 2026
Misc Cult Stuff
- Outfits do not need to be solely in the team palette, but it should be 80% or so in the team palette.
- An outfit does not need to have all the colors of the palette or prioritize the primary team color or even feature the primary team color.
- The diamond around the brand is part of the brand.
- The brand is a realistic 'burning' brand, not magical inscription. It will hurt as if burned and it will ruin the immediate flesh of whatever it is placed (if you put it on eye, that eye is not going to be useful anymore).
- Brands should be essentially on the 'outer flesh'. It is okay if they are covered up by hair or clothing.
Intent of C&C Rituals
The C&C rituals are essentially meant to be player run posts and make up the meat and potatoes of the game play. And are an IC excuse/game design push to return to the days of players putting up their own posts regularly.
Notably, they are not meant to be 'minigames'. So while it is absolutely okay (and for some gods, very encouraged!) to have 'games' present at a ritual, think of those circumstnaces more like an IC party game: at party games you cannot force people to behave in certain ways, disable their powers, magically teleport information into their head, or have endless access to useful materials. At a party game, you just explain the rules to the people who showed up for the party and maybe have a few simple props to help.
Also, as player run posts, it is ok to have multiple up at once, and it is ok if not everyone tags everything! We are striving for a lively game with lots of options, and also frankly to make the pressure of putting up a player run post lower so that when people do it they are not necessarily committing to a lot of work. So don't feel like because one team has a ritual up, your team needs to wait.
God Provided Material for C&C Rituals
- Gods will be willing to provide material needed to conduct a C&C Ritual only if they get the 'item' (and thus, energy) back at the end of the ritual. This means the gods will never provide anything that will be consumed, disposed of, or otherwise used up.
- Examples of what gods would be willing to provide:
- Weapons
- Tables, chairs, plates
- A tent, a dunking booth, a football.
- Supplies for crafting IF all crafted results go to the god and are something of interest to them.
- Examples of stuff gods would NOT provide:
- Any kind of food or drink
- Magically induced status effects or anything that induces status effects
- Wood for burning
- Supplies for crafting where the resulting craft does not go to the god
- Thus if your ritual requires stuff the god would not freely provide, you want to figure out how your character acquired it. In some cases this may be easy. I.E.:
- If they need wood, they got it from the forest
- If they want food or drink, presumably they have done the work to grow/buy/acquire it
- Maybe the character has their own ability they enact specific status effects that they will utilize themselves
- Gods CAN provide consumable things as long as it is not free, so if you want to trade 5 coppers to have Temis provide a bunch of raw meat, or 10 coppers for Limnly to provide components for potion crafting, you can handwave that this happened. Just don't assume it was free.
C&C Rituals for Healing
Any kind of sacrifice offered for healing is going to have a rate of approximately one to one in terms of value. In short: the cost of healing a broken arm is another broken arm. Pound for a pound, eye for an eye.
However, the type of sacrifice offered does not need to be the same as what is being asked for. Thereby, characters don't actually need to break someone's arm (in fact, for many gods have no interest in broken arms). But whatever is sacrificed needs add up to 'about a broken arms' worth.
Examples:
- Yorick broke a leg:
- Dalli could make a list of arbitrary rules and then enforce them on everyone they meet (like, 'anyone who uses the word pineapple will be punched in the face with no explanation') for a day.
- Ammon throws someone into the void and leaves them there for an hour or two.
- Yorick needs to get revived:
- Canadensis makes a post where they hunt people for sport and it's a big public thing rather than a like back alley corner trade.
- Nivicola builds a shack for Limnly that serve a specific function and ensure it serves that function.
- Dalli interviews a few members of every team for an in-depth discussion on the boundary between life and death.
- Llewyn ripped off Daniel's arm and wants to replace it:
- Vignei runs a dunk bucket thing where you can pay 1 copper coin to throw a baseball and if you hit the target then Kim Dokja falls into a vat of pudding, and once at least 15 coppers have been earned Daniel is fitted with a new robotic arm.
- Ammon sets up an inflatable planetarium and everyone who participates adds constellations and tells the stories they know of them, and at the end Daniel sprouts a prehensile tentacle where his arm used to be.
- Yorick, Rejka, Pauline and Whiskers von Ludenburg beat each other up and need misc. Healing:
- Gracillis hosts a mad tea party where everyone has to wear silly hats and drink tea and they prank people / people are encouraged to prank. Anyone who participates can get healing of bruises and minor cuts.
- Vignei hosts a Brainstorming Social Mixer where participants discuss Big Improvements For Profit within the Stasis and anyone who participates can get healing of bruises and minor cuts.
- SEVERAL people are dead or seriously injured and the community would like to fix that:
- Nivicola and Gracillis run a joint halloween style harvest festival, where all cults sacrifice the fruits of their harvests to the gods and then dress up and party through the night (yes, even the injured). Come daybreak, any dead belonging to Nivicola and Gracillis are fully healed, and those belonging to other cults are 70% back. The injured all have been patched up together by Limnly and the Fool's various reduced healing cost options.
There's no super hard rules outside of like 'This should ICly feel like a burden' but we aren't trying to make it OOCly unfun. But things like 'three people told a joke to revive Frederick' would get a gentle poke.
Seasons and Farming
Farming works via Stardew rules. That is to say:
- Each season lasts 30 IC days
- Plants will largely be fine as long as you water them once a day.
- Fertilizer will get you more/better plants.
- You can simply google Stardew Valley + Crop to find out how long it takes to grow and what season it grows in.
- I.E.: Parsnips take 4 days to grow in spring. If you plant a parsnip seed and water it four days in a row, you will have a fully grown edible parsnip on the fifth day.
- If you only water it for three days and stop, the parsnip will not continue growing until you water it the fourth time.
- If you plant a parsnip seed in summer, it will wither from too much sun and never grow.
- Any parsnips in the middle of growing when the season turns over will also wither, so harvest all you can before the season is over.
- Feel free to have characters ICly note that this is NOT really how plants work. It won't change anything, but they're right to think it's weird.
- There is no water source conveniently close to the farm, so enjoy your watering chore.
If cultists choose to sacrifice part of their harvest, it would be an actual sacrifice because there is not that much to spare.
Coffers
- Copper
- You can handwave your character earning up to 2 Copper Coins per day off screen.
- There is no upper limit to how many copper coins can be earned on screen.
- A copper coin gets you one of a type of thing in a fixed quantity. So you cannot use one copper to get a 10lb bag of mixed variety seed.
- Silver
- Copper coins cannot be converted into Silver or visa versa.
- A team running a ritual WITHOUT some other payout from the god (I.E. they are not running the ritual for healing or a bountiful harvest or something) will get A Single Silver Coin. Not one silver per person.
- The team must co-ordinate (at least OOCly) what to do with that silver coin.
- I.E. Everyone on the team can get one outfit (resulting in 6-8 outfits depending on team size)
- OR everyone on the team can get one item from home (resulting in 6-8 items depending on team size)
- OR the team can do ONE renovation type thing to their temple (add a bathroom, make the ceilings higher, add electricity, add central heating, etc).
- But much like how copper coin spending cannot be split to serve multiple purposes, silvers also cannot serve split purposes. So please work it out OOCly. There is room for one member of the team to be a dick and spend the Silver Coin without ICly co-ordinating, but OOCly the team should be ok with this happening.

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